Teaching prepared around your message
Turn your Scripture, theme, and key points into teaching material shaped by your group’s age and your teaching preferences. Develop and edit it in your own voice.
LESS AWKWARD. MORE CONNECTED.
One less thing to plan for tonight.
For teens who are meeting for the first time—or just need a little help getting started. Pick a game, grab the instructions, and make tonight easier.
All 10 games are free. No account needed to read or copy.
LET’S GET YOUR GROUP TALKING
Planner-generated ideas, edited for clarity, timing, and participation, plus a leader-selected Skit in a Bag activity. Each example shows a specific sample group of teens ages 13–17. These are starting scenarios, not attendance limits; many games scale through pairs or small teams.
Find someone who likes what you like · 8 min
The group this fits24 teens, ages 13–17, with several newcomers. An indoor opener with no equipment.
Can your volunteers read the room? · 8–10 min
The group this fits30 teens, four willing volunteers, and a seated audience. A lighthearted upfront game.
Build a wonderfully silly story together · 8 min
The group this fits16 teens in a seated circle on a rainy evening. A creative opener without personal disclosure.
Guess the made-up favorite · 8–10 min
The group this fits12 teens in small seated groups. Light preferences replace embarrassing facts or secrets.
Show your choice and spot a match · 5–8 min
The group this fits18 teens in an indoor room. A quick opener without moving furniture or gathering supplies.
Let the questions travel around the room · 8–10 min
The group this fits20 teens at four tables. Short conversations and a version everyone can play seated.
Different interests. Something in common. · 8–10 min
The group this fits16 teens at tables. A visual conversation starter for students who enjoy drawing or writing.
A few random props. A gloriously unexpected scene. · 8–10 min
The group this fits60 teens in the audience and four to six drama-loving volunteers up front. A playful performance for students who want to act, while everyone else enjoys watching.
Find your place between two easy choices · 8 min
The group this fits15 teens in a room with a clear walkway. Optional gentle movement with a seated choice every round.
These are sample scenarios, not customer stories. Participation is always optional; offer a seated version and a chance to pass. Check your room and supplies before playing.
THE LIST GETS YOU STARTED. THE PLANNER GOES FURTHER.
You tell it about your students and this week’s needs. Youth Ministry Planner uses your group size, space, available supplies, time, and ministry preferences to generate the pieces of your youth night together—so you spend less time assembling a plan and more time shepherding students.
14 days free · No credit card required

THE GAME IS ONLY THE BEGINNING
Start with your ministry’s context and this week’s direction. Get connected teaching, activities, conversations, and practical details—without writing every piece from a blank page.
Turn your Scripture, theme, and key points into teaching material shaped by your group’s age and your teaching preferences. Develop and edit it in your own voice.
Get activities with instructions and supplies, guided by your headcount, available space, time, and preferences. Ask for a calmer option, an upfront game, or a different fit.
Generate small-group questions connected to the teaching. Include worship planning when it belongs in your night, so the pieces work toward the same purpose.
Bring the meeting schedule, hangout time, announcements, and supply needs into one plan. Review the practical details, then copy or print the plan for your team.
Get a social-media caption and image prompt to help promote the night. Save favorite games, check game history, and record a debrief to inform future planning.
Let the Planner take on the first draft and organization. Put your attention into listening, following up, developing leaders, and caring for students.
YOU BRING THE HEART. GET HELP WITH THE PLAN.
Try Youth Ministry Planner with your own group’s details. See how it helps with the whole night, from the first welcome to the last conversation.
Start my 14-day free trial Google or email sign-in · No credit card requiredAfter your trial, monthly access is $39/mo. Annual options are available.
See current plans and pricing
Yes. All ten games on this page are free to read, copy, and use with your group. You only need an account if you want to try Youth Ministry Planner.
Use the Low pressure filter for games that start in pairs or smaller groups. Explain the activity first, offer a pass, and never make a student share something personal.
Start with a 14-day free trial, with no credit card required. After that, monthly access is $39/mo, or choose annual access at $249/year. A $149/year founding-member option is available while founding spots remain. See current plans and availability.
Youth Ministry Planner uses AI to turn your ministry’s context and this week’s direction into a plan tailored to your group. Start with your ministry profile: your beliefs, teaching style, group ages and size, available space, and preferences. Then add the week’s theme or Scripture, the points you want to cover, your schedule, available supplies, and any special requests or constraints.
The Planner brings those details together to generate the parts you include—such as teaching material, games, small-group questions, worship planning, a meeting outline, supply lists, and social-media content. Your past debriefs can also help inform what it suggests next. Review the result, edit any section, or ask the AI for changes until the plan fits your students and the night you want to lead.
No. It also helps with teaching preparation, worship, small-group discussion, meeting schedules, supplies, and weekly debriefs.
You will go to the Planner’s sign-in screen. Use Google or create an account with your existing email address and a password. Create your ministry profile, then use your 14-day trial to explore planning with your own context. No credit card is required to start.